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Shantae soon learns Risky plans to use the steam engine to power a giant robot that would make her invincible. During the raid, Risky manages to steal town inventor Mimic’s prize, the “steam engine”. When Scuttle Town falls under attack from the infamous (and not surprisingly, sexy) lady-pirate Risky Boots, Shantae springs into action to fend off the pirate attack. Shantae has been hired to protect the small fishing community of Scuttle Town. Shantae is the story of a spunky, sassy and downright sexy teenage half-genie girl named Shantae strangely enough. So should you play Shantae? Short answer: yes. Still, as we all know, technical achievements alone don’t make games good. The delay hurt sales, but allowed the team to craft Shantae into something truly special. Released in mid 2002, Shantae had been delayed from a mid 2001 release so Wayforward could really work on milking every ounce of power from the GBC. One glance at Shantae will reveal to anyone that it’s not only one of the most technologically and visually impressive 8-bit games to ever be made, but its a complete labour of love. Having previously honed their skills on the Gameboy Color with excellent titles such as Wendy: Every Witch Way and Xtreme Sports, the team at Wayforward poured all their experience into one last GBC game that pushed the limited Gameboy Color to its limits and beyond. That game was Shantae by small developer Wayforward Technologies. In the dying days of the Gameboy Color and after the release of its successor, the Gameboy Advance, one last 8-bit gem was released and served as the GBC’s final send off swan song.